Guides

Lunarium Guides & Walkthroughs

Every mechanic, area, and boss strategy for Ave and Lune's journey — from first bench to both endings.

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Lunarium Guides & Walkthroughs — Lunarium screenshot

Welcome to the Lunarium guides hub. Lunarium is a hand-drawn isometric action RPG from Lunarium Game Studio, launching on Steam (app 2939790) on July 29, 2026. You play as Ave, a light-armored sword knight, while Lune — a mysterious Starfarer — supports you with magic, resonance attacks, and environmental solutions. This hub collects every walkthrough and mechanic guide on the wiki so you can jump straight to what you need.

Whether you are picking up the demo, preparing for launch day, or chasing a specific ending, start here and follow the links below. Each guide is written for search-friendly topics players actually look up: controls, parry timing, charm builds, temple upgrades, boss patterns, and route planning across the Forgotten Forest, Ruined Castle, and Dreamlike Archipelago.

New to Lunarium?

If this is your first time in the crumbling world of Lunarium, begin with Getting Started. That page covers the opening hour: bench save points, Prayers as healing items, how Lune assists without character swapping, and the core loop of explore → fight → return to the Temple. Pair it with Controls so you are comfortable with movement, camera, parry input, and Lune command shortcuts before difficulty spikes.

Combat & synergy

Lunarium rewards reaction speed more than passive dodging. The studio positions parries ahead of rolls in the defensive toolkit, closer to Sekiro than classic soulslikes. Read Combat, Parry & Dodge for telegraph reading, punish windows, and when to spend stamina on evasion instead of a deflect. Study Focus System for Charged Attack generation and Stellar Thrust spending, then Resonance System — the shared meter Ave and Lune build together to weaken enemies, stagger bosses, and trigger coordinated finishers.

Build & progression

Progression runs through several interconnected systems. Embroidery Guide explains charm slots and passive bonuses. Skill Tree Guide covers separate trees for Ave’s sword techniques and Lune’s support magic. Cloak System shows how cloaks act as equipment presets with their own embroidery layouts. Materials feed into Temple Upgrades, the blessed sanctuary where you enhance gear between expeditions. For consumables and farming routes, see Items & Materials.

World, bosses & story

The campaign spans three major regions detailed in World Map: the Forgotten Forest (tutorial temple and village), the vertical Ruined Castle (hardest combat density), and the Dreamlike Archipelago tied to the setting’s oldest secrets. Boss Guide collects strategies for ancient golems, mutated creatures, and chapter bosses seen in previews and demo builds — including the tough final encounter highlighted at PAX East 2026.

Story guides live in Endings Guide, which traces memory, identity, and the two distinct finales without spoiling every beat. If you only have access to the playable demo slice, Demo Walkthrough maps the second-chapter section developers showed at events, shortcut placement, and what carries over mentally to the full release.

  1. Getting StartedControls
  2. Combat, Parry & DodgeFocus SystemResonance System
  3. Embroidery GuideCloak SystemSkill Tree Guide
  4. Items & MaterialsTemple Upgrades
  5. World MapBoss GuideEndings Guide

Guides marked featured on the home page — Getting Started, Combat, and others — rotate as launch approaches. Bookmark this hub; we update pages when Steam patches, demo revisions, or post-launch balance notes land.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

Where should I start if I never played Lunarium?

Read Getting Started and Controls first, then Combat, Parry & Dodge and Resonance System before tackling bosses or build guides.

Does Lunarium let you switch between Ave and Lune?

No. You always control Ave directly. Lune is an AI companion who casts support magic, resonance skills, and environmental abilities on your command.

Which guides cover the Steam demo?

Demo Walkthrough documents the event build, while Getting Started and World Map explain systems that appear in both demo and full game.

How many endings does Lunarium have?

Two. Endings Guide explains what shapes each route without listing every story flag — read it before the final chapter if you want guidance.

Will these guides work after the July 29 launch?

Yes. Pages focus on durable systems — parry, resonance, embroidery, temple upgrades — and note when details come from demo builds that may change.