Lunarium Resonance Reference
Quick lookup for Resonance Point flow during combat.
Resonance Points (RP) are the shared resource that connects Ave’s swordplay to Lune’s magic. You control Ave directly; Lune fights alongside as an AI companion. Resonance is the mechanical bridge that makes their partnership feel like dual-protagonist combat rather than a passive support pet.
This reference page maps the full Resonance combat flow — generation, spending, stagger setup, and execution — aligned with the interactive tool subtitle (tools.resonance.title, tools.resonance.subtitle). Pair it with the combat parry and dodge guide for input-level advice.
Core concept
Resonance Points build during active combat when Ave and Lune stay engaged with the same target. Aggressive, coordinated play generates RP faster than passive hit-and-run tactics. Spending RP triggers Lune’s skills — debuffs, amplifications, and coordinated Resonance Attacks that weaken enemies for Ave’s finishers.
The design goal: your relationship with Lune is a resource you manage, not a cutscene-only story beat.
Combat flow overview
Engage enemy
↓
Generate RP (attacks, parries, Lune support actions)
↓
Spend RP on Lune skill (debuff / amplify / Resonance Attack)
↓
Enemy stagger or weakened state
↓
Execution / lethal strike window (Ave + Lune coordinated finisher)
↓
Repeat or disengage to reset
Boss encounters often gate phase transitions behind successful Resonance loops — under-spending RP leaves you in long damage races; over-spending early leaves you vulnerable during second phases.
RP generation
| Action | RP Generation | Notes |
|---|---|---|
| Ave light attack chain | Low per hit | Consistent but slow; safe vs trash mobs |
| Ave perfect parry | Medium burst | Rewards timing; pairs with Thread of Courage Embroidery |
| Ave charged attack | Medium–high | Post-demo Focus rework ties charged attacks to resource economy |
| Lune auto-support hits | Low steady | Passive contribution while you focus on Ave |
| Resonance Attack (setup) | High burst | Using RP can generate follow-up windows for more RP |
| Dual engagement bonus | Modifier | Staying in melee range with Lune active speeds generation |
Generation slows if you disengage for long periods or if Lune is interrupted by environmental hazards. Keep fights in active states when building toward a boss phase break.
RP spending — Lune skills
Spend RP through Lune’s support abilities. Preview coverage describes three broad spend categories:
| Spend Type | Effect | Best Timing |
|---|---|---|
| Weaken | Reduces enemy defence or attack | Opening of long boss phases |
| Amplify | Boosts Ave’s next attacks or parry payoff | Before charged strikes or execution windows |
| Resonance Attack | Coordinated strike dealing shared damage | When enemy posture is already pressured |
Exact skill names unlock through Lune’s skill tree and story progress. The getting started guide covers when new spends become available.
Stagger and execution loop
The highest-damage sequence in Lunarium’s preview builds follows a stagger loop:
- Build RP through parries and sustained pressure.
- Spend RP on a weaken or Resonance Attack to break enemy posture.
- Stagger state — enemy briefly cannot act; visual telegraph differs per foe type.
- Execution moment — coordinate Ave’s lethal strike with Lune’s finisher for bonus damage.
Elite knights and golems require two stagger loops per health bar; mutated creatures in the forest zone often stagger from a single well-timed Resonance spend.
Missing the execution window wastes stagger time — practice the timing in the Steam demo before launch.
Resonance and Embroidery synergy
Certain Embroideries modify the Resonance loop:
| Embroidery | Resonance Interaction |
|---|---|
| Lune’s Whisper | Faster RP generation — best on Starfarer’s Mantle presets |
| Thread of Courage | Higher damage after parry → faster stagger into RP spend |
| Moonlit Edge | Amplifies execution window damage after RP spend |
Plan presets in the build planner before boss attempts.
Common mistakes
Hoarding RP — RP may not persist indefinitely between fight phases on some enemies. Spend before phase transitions force disengagement.
Spending too early — Weakening a boss at full health without follow-up pressure wastes the debuff duration. Build a short combo after every spend.
Ignoring Lune’s positioning — Lune must stay relevant to the fight for generation modifiers. Kiting too far drops dual engagement bonuses.
Neglecting parries — Parry bursts are among the fastest RP generators for skilled players. See combat parry and dodge.
Boss checklist
Before a major boss in Lunarium:
- Equip a Resonance-focused Cloak preset (Starfarer’s Mantle + Lune’s Whisper).
- Confirm you unlocked at least one weaken and one Resonance Attack spend.
- Review boss telegraphs in zone guides — stagger windows differ for golems vs agile knights.
- After the fight, note RP tuning changes in patch notes.
Related resources
- Build planner — Embroidery and Cloak presets for RP builds
- Combat parry and dodge — Ave’s defensive toolkit
- Early game build — starter recommendations
- Controls — key bindings for Resonance skills
- Release date — Lunarium launches July 29, 2026
Frequently Asked Questions
Quick answers to the most common questions.
What are Resonance Points in Lunarium?
**Resonance Points (RP)** are a shared combat resource built by Ave and Lune fighting together. Spend RP to trigger Lune's skills, weaken enemies, and set up execution strikes.
Do I control Lune directly?
No. You control **Ave** only. Lune acts as an AI companion; **Resonance Points** are how you direct her impact in combat.
How do I generate Resonance Points fast?
Stay aggressive — perfect parries, charged attacks, and sustained melee engagement with Lune nearby generate RP faster than passive play.
What is a Resonance Attack?
A **Resonance Attack** is a coordinated spend that deals shared damage from Ave and Lune. Use it to pressure posture before stagger and execution windows.
What is the execution moment?
After staggering an enemy, a brief **execution window** opens for a high-damage coordinated finisher. Missing the window wastes the stagger.
Which Embroidery helps Resonance builds?
**Lune's Whisper** increases RP generation and pairs well with the Starfarer's Mantle Cloak preset. See the [build planner](/tools/build-planner/).