Lunarium Tools
Build planning and combat references for Ave and Lune.
Theorycrafting in Lunarium means juggling Embroidery charms, Cloak equipment presets, skill tree nodes, and Resonance Point timing in every fight. The tools hub collects reference pages and interactive helpers so you can plan builds before spending rare materials at the Temple.
These tools complement — not replace — full guides. Start with getting started if you are new, then return here when you want to optimise.
Available tools
Build Planner
The build planner is a static reference for Ave’s Embroidery slots and Cloak presets. It mirrors the interactive UI labels (tools.buildPlanner.cloakLabel, tools.buildPlanner.slotLabel, tools.buildPlanner.noteLabel) and lists starter combinations for parry-focused, Resonance-heavy, and balanced exploration setups.
Use it when:
- You unlock a new Embroidery slot and need to compare charm effects
- You swap Cloaks before a boss and want a pre-written preset
- You theorycraft alongside the Embroidery tier list
Resonance Reference
The Resonance reference documents the full Resonance Point combat loop — generation, spending, stagger setup, and execution windows. Lune is not directly controlled; Resonance is how you command her impact in fights.
Pair this tool with the combat parry and dodge guide for practical execution tips.
How tools fit the meta loop
Lunarium’s progression loop runs: explore → gather materials → upgrade at the Temple → test in the next zone → repeat. Tools sit in the planning phase between Temple visits.
| Phase | Tool | Guide link |
|---|---|---|
| Pre-boss prep | Build planner | Early game build |
| Mid-fight decisions | Resonance reference | Combat guide |
| Post-patch rebuild | Build planner | Patch notes |
Interactive vs reference pages
Some tool pages include interactive UI components wired to i18n strings in ui.en.json. Reference tables on each page remain readable even if JavaScript is disabled — the markdown tables are the fallback source of truth.
We update tables after major patches listed on patch notes. Pre-launch data comes from Steam store descriptions, PAX East previews, and demo playtests.
Before launch
Lunarium releases July 29, 2026 on Steam and Epic. Tool tables reflect preview-era information and will expand once players datamine or document the full Embroidery roster.
Try the demo to validate whether a planned build feels good in practice before copying wiki presets wholesale.
Related resources
- Embroidery tier list — community rankings after launch
- Controls — key bindings for parry and Resonance skills
- World map guide — where to farm Cloak materials
- Official links — developer channels for balance announcements
Frequently Asked Questions
Quick answers to the most common questions.
Are Lunarium wiki tools official?
No. These are fan-made references based on preview info and post-launch datamining. Confirm numbers against in-game tooltips after release.
What is the build planner for?
It helps you plan **Embroidery slot** assignments and **Cloak presets** for Ave before investing Temple crafting materials.
How does the Resonance reference help?
It maps the **Resonance Point** loop — how RP generates during combat, when to spend it on Lune's skills, and how staggers lead to execution strikes.
Will tools update after patches?
Yes. We revise tables when [patch notes](/updates/patch-notes/) change Embroidery effects, Cloak slots, or Resonance tuning.
Can I use tools before buying the game?
Yes. Plan builds ahead of the July 29 launch or test ideas in the [Steam demo](/updates/demo-info/) first.