Lunarium Cloak System & Presets
Cloaks combine appearance and combat effects — save embroidery layouts as presets for exploration and bosses.
Cloaks are Ave’s equipment backbone in Lunarium. Official descriptions promise unique appearances and ability effects, with slots for Embroidery Guide charms and saveable presets you swap at benches. Think of a cloak as both fashion and loadout container — the system that lets you pivot from farming builds to boss builds without re-slotting ten charms manually. This guide covers acquisition, preset strategy, and pairing with Temple Upgrades and Skill Tree Guide investments.
What cloaks provide
Each cloak typically offers:
- Visual identity — Hand-drawn cloth variants matching Lunarium’s melancholic aesthetic
- Embroidery slot count — Higher-tier cloaks unlock more charm slots late game
- Passive stat modifiers — Attack, defense, resonance gain, Prayer bonus — exact numbers vary by item
- Preset storage — Save entire embroidery arrangements tied to that cloak
Cloaks do not replace sword upgrades from the Temple; they layer on top. Neglecting either creates DPS or survivability gaps in the Ruined Castle.
How to swap cloaks
Interact with a bench → equipment menu → select cloak preset. Swapping is free and instant outside combat. Best practice:
- Rest to refill Items & Materials Prayers.
- Equip cloak matching next content type.
- Confirm embroidery layout loaded correctly — easy to mis-click in controller UI (Controls).
- Optional: adjust Resonance System expectations — some cloaks bias spend over gain.
Temple visits may offer cloak upgrades or new acquisitions using materials — coordinate visits per Temple Upgrades.
Recommended preset loadouts
Explorer cloak (Forgotten Forest / backtracking)
- Embroideries: drop rate, material bonus, mild survivability
- Goal: Feed Temple upgrades before pushing World Map castle main path
- Avoid: Pure boss DPS charms wasting slot value on weak mobs
Parry trainer cloak
- Embroideries: parry window, resonance on deflect, stamina recovery
- Goal: Combat, Parry & Dodge practice without changing stats every bench
- Use until parry success rate stabilizes above 70% on knights and mutants
Boss encounter cloak (Castle / Archipelago)
- Embroideries: weaken duration, execution damage, extra Prayer or damage reduction
- Goal: Boss Guide phase breaks and resonance execution
- Pair with Lune skill spends tuned for weaken uptime
Story / ending cloak
- Balanced stats with exploration utility for optional archipelago secrets tied to Endings Guide
- Keep one slot flexible for puzzle-specific embroidery if gates require environmental bonuses
Cloak progression timeline
| Stage | Cloak expectation |
|---|---|
| Forest opening | Starter cloak, 2–3 embroidery slots teaching system |
| Post-temple | First meaningful stat jump after sanctuary unlock |
| Castle mid | Preset swap discipline required for vertical gauntlets |
| Archipelago | Rare cloak with max slots and dreamworld-themed effects |
| Final chapter | Optimized preset for ending route boss gauntlet |
Interactions with other systems
Embroidery: Cloaks are containers — read charm guide for effect categories.
Skill trees: Ave damage nodes multiply cloak stat modifiers; Lune nodes multiply resonance biased cloaks.
Resonance: Some cloaks may grant starting meter or cheaper spends — huge for golem fights.
Prayers: Cloak healing bonuses stack conservatively — do not assume infinite sustain.
Common mistakes
- One-cloak entire game — Missing slot count and preset speed.
- Fashion over function — Coolest cloak may lack slots for archipelago resist charms.
- Forgetting preset save — Re-slotting manually before every boss wastes time.
- Mismatched Temple gear — Upgraded sword with outdated cloak modifiers undersells investment.
Demo vs. retail
Demo chapter-two starts sometimes included mid-tier cloaks pre-equipped. Retail introduces cloaks slower with narrative justification near the Forgotten Forest temple. Compare notes in Demo Walkthrough if your preview experience skewed expectations.
Cloaks embody Lunarium’s flexible progression pitch from Steam: adjust Ave’s combat style through embroidery, skill trees, and cloaks — three dials that should move together, not alone.
Frequently Asked Questions
Quick answers to the most common questions.
What do cloaks do in Lunarium?
Cloaks change Ave's appearance, provide stat effects, hold embroidery slots, and store equipment presets.
Where do you change cloaks?
At benches and the Temple through the equipment menu while resting.
Are cloak presets the same as embroideries?
Presets are saved layouts of embroideries on a specific cloak — swap presets to change entire builds quickly.
Do cloaks affect Lune?
Indirectly through resonance-biased stats and embroidery that boost her support skills.
How many presets should I maintain?
At least two: exploration/farming and boss combat. Add a third puzzle or ending-route preset later.